Microsoft Design Challenge
Mental Health & Wellness App | Mobile, Desktop App & Wearable
Problem statement
The task was to identify a problem in one of the following areas that presents an opportunity for a high-impact solution. With this, use human-centric design and techniques to create a solution that uses digital technology to solve the identified problem.
Design Process
I took the Well Being sector, in which not only India but the whole world has got challenges. Mental and physical health challenges have risen drastically. Even before Covid-19 struck, a survey had revealed that non-metro towns had reported a colossal 367% jump in mental health queries last year in India. Moreover, research says that more screen time leads to Insomnia, Obesity, Computer vision syndrome, Depression, Anxiety, etc.
For this identified sector, I have followed The double Diamond Process.
User Research
I surfed many articals on health websites, news channel websites, twitter etc to understand the depth of the problem.
Interviews
I also conducted interviews with varied people, who are in the varied profession.
- Jobbers & Businessmen: who have a screen time ranging between 8 - 13 hours a day, who have/not have any fitness regime, or do not take many breaks from the work.
- Students: who have a screen time ranging between 6-8 hours a day, who do not have any fitness regime but do take a break after every 45-60 mins, but in that break, they usually go through their social media/gaming.
- Doctor: who understands this problem & gave me her views on the same.
Survey
I also conducted a survey, which covered 4 different areas
Survey Result
These are a few of the questions and the responses received through the survey
User Persona
Problems Identified
Ideation
From all the user pain points, problems, and survey data, I brainstormed and listed a few solutions. I had to think of a solution that can be used by all age groups, people with/without diseases and who have/not have excessive amount of screen time .
Solution
Information Architecture
P & P Wireframes
High Fidelity Design
References
- Screen struck: Dangers of increased screen time
https://www.financialexpress.com/industry/technology/screen-struck-dangers-of-increased-screen-time/2317692/ - Negative Effects of Too Much Screen Time
https://www.reidhealth.org/blog/screen-time-for-adults - Rethinking Screen Time during COVID-19: Impact on Psychological Well-Being
https://www.researchgate.net/publication/345493573_Rethinking_Screen_Time_during_COVID-19_Impact_on_Psychological_Well-Being_in_Physiotherapy_Students - The Unexpected Effects of All That Screen Time
https://www.researchgate.net/publication/345493573_Rethinking_Screen_Time_during_COVID-19_Impact_on_Psychological_Well-Being_in_Physiotherapy_Students - Photos
https://twitter.com/home
https://timesofindia.indiatimes.com/
https://www.indiatoday.in/
https://indianexpress.com/
https://www.dailysentinel.com/
https://www.ndtv.com
https://www.publicnewsservice.org/